In a much similar fashion to the SNES Donkey Kong Country trilogy, Banjo-Kazooie was originally had a level based hub world. In other worlds, it contained a traditional stage-by-stage progression schematic in a semi-3D landscape. Here’s the images as provided by Rare’s Gregg Mayles revealing the revelation earlier today…
#earlyBanjo had a lot of DKC influences, as seen in the 'borrowed' baddy ideas and level based hub world layout. pic.twitter.com/n0avhaO8qh
— Gregg Mayles (@Ghoulyboy) July 23, 2015
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What do you think of this? While I do love our 3D adventuring Banjo games, I’ve always thought Banjo would also be an excellent fit as a DKC-type game. I’m incredibly happy of what we received instead, but I’m also glad to see Rare had once considered the other and would certainly love to see them take that route again at some point. Imagine a smaller scale, downloaded 2.5d Banjo game today?