Banjo Pilot didn’t have a wild array of characters to select from. In fact, there only nine racers available in the entire game! Each of those characters did, however, have their own unique stats that determined their top speed, how quickly their vehicle would accelerate and how well it handled. Below is listed every playable character in the game along with their individual stats…
Banjo
- Top Speed: 3/5
- Acceleration: 3/5
- Handling: 2/5
When on PDE5 prescription, men cheap viagra neglect to satisfy her on the bed. Not only cleansing, it will also invoke the liver to get rid of toxins on its own in a buy cialis usa natural manner. The truth is a generic type on line viagra of any medicine is one of the finest substances that is used during a drugs production . It is such an annoying condition that makes a man quite depressed and sad about the fact that he fails to satisfy his viagra for sale partner.
Kazooie
- Top Speed: 2/5
- Acceleration: 3/5
- Handling: 4/5
Mumbo Jumbo
- Top Speed: 3/5
- Acceleration: 2/5
- Handling: 3/5
Purple Jinjo
- Top Speed: 1/5
- Acceleration: 4/5
- Handling: 5/5
Humba Wumba
- Top Speed: 1/5
- Acceleration: 5/5
- Handling: 5/5
Bottles the Mole
- Top Speed: 5/5
- Acceleration: 4/5
- Handling: 4/5
Gruntilda
- Top Speed: 5/5
- Acceleration: 1/5
- Handling: 1/5
Klungo
- Top Speed: 4/5
- Acceleration: 2/5
- Handling: 2/5
Jolly Roger
- Top Speed: 2/5
- Acceleration: 4/5
- Handling: 4/5
The above stats for the characters can play a key part in being victorious in Banjo Pilot’s many courses. If a course obtains many twists and turns, then it’s better to have a character–like Humba Wumba–with excellent handling skills. Of course, a character such as Bottles who is fairly balanced in all three skills would also suffice.
If you’ve played Banjo Pilot before, did you have a preferred go-to character that you typically selected again and again? Let us know in the comments!